Lara Croft: Tomb Raider (2001) - Film Review

Starring: Angelina Jolie, Iain Glen, Daniel Craig & Jon Voight
Screenplay: Patrick Massett & John Zinman
Directed By: Simon West
Certificate: 12
 
Like many people, the Tomb Raider franchise formed a big part of my childhood. It's the game series that's stuck with me for most of my life, with Tomb Raider: Legend being one of the first games I ever played, and it remains one of my favourites to this day. The release of a Tomb Raider film in 2001 starring Angelina Jolie as Lara Croft, if I'd been old enough at the time to appreciate the series, would have been such a brilliant idea. At the time of release, the game series was starting to stagnate, and the franchise was in need of a shot in the arm if it was to survive. While the film wasn't quite the shot in the arm that it needed, is there still anything worthwhile to be found here?
 
An ancient artefact comes to life in the home of archaeologist and tomb raider, Lara Croft. The artefact is needed to find the location of two halves of an object known as the Triangle of Light – an object that grants phenomenal power over time and space to the user. When Lara sets out to find the Triangle of Light, in the hopes of being able to speak to her deceased father, she soon learns the Illuminati are in pursuit of it too, and is drawn into a world of planetary alignments, conspiracies and ruthlessness.
 
When released, responses to Lara Croft: Tomb Raider were...negative, to say the least, and not without good reason. But let's look first to the areas where the film succeeds, because believe it or not, there are some things to like here. By far the best element here, is Angelina Jolie's on-point leading performance as Lara Croft. Looking back, I honestly can't think of anyone better at the time to play this role. Not only does she look like the original Lara, but she manages to embody pretty much everything about her. Obviously she has the beauty, but also the intelligence and the love for danger and tomb raiding. Little details such as the smiles Angelina Jolie gives when involved in various shootouts, manage to put this across, and feel undeniably like something a real-life Lara would do. A lot of preparation, training and effort has clearly gone into this role, and I think there's even been some studying of the games: the English accent is great and many of her movements resemble those found in the games.
 
Something else that's successfully brought across from the games is the sense of action and excitement. The film features throughout plenty of dumb, silly, exaggerated yet oh-so-fun action sequences. They're goofy and overdone so much that it's here where the film is at its most entertaining. Lara Croft: Tomb Raider even gets off to a great start thanks to its action, with the opening scene seeing Lara face off with a giant robot in what appears to be a tomb. Later on, when Croft Manor gets raided by armed soldiers, Lara manages to dodge their fire and take one of them out by performing a wall-run around the room, while an onslaught of bullets follows her. It's so dumb, but I defy you to tell me that it's not entertaining.
 
What isn't entertaining, and what I wish had been taken out of the script before filming, is its frequently unfunny moments and poor attempts at injecting comic relief. The worst offenders of this are Lara's butler, “Hilly”, and tech guy, Bryce. These two get on my nerves so much – they contribute absolutely nothing to the plot, and they're both here purely for the sake of comedy – comedy that falls flat on its face. The problem isn't just exclusive to them, as there are plenty more moments where the film undermines itself with lame comedy. Take for example, the scene I mentioned earlier of Lara doing battle with a giant robot. It's a great sequence, but it ends with Lara inserting a memory card into the robot called “Lara's Party Mix”, and the robot playing music … it's so out of character and so unneeded! My problem isn't with the scene ending and being revealed to have been a test run all along, it's the fact that it had to end in such a horrible and cringey way.
 
I suppose this is all just a symptom of a bigger problem – the ludicrous, absurd plot. It sounds like such a fantastic idea for a Tomb Raider film, to put Lara in a race against the Illuminati, but when you add so many more elements including planetary alignments, solar eclipses, mysterious clocks and an artefact called the “Triangle Of Light”, it all gets too silly. The stronger entries to the game series managed to balance fun, action and absurdity with a sense of intelligence, and crucially, it's this intelligence that the film is lacking. The script as it is here might make a decent comic, or Tomb Raider spin-off, but it really needed to dial it down for the film. Matters aren't helped by all the unnecessary additions to the story. For example, Lara sees to have a love-hate relationship with fellow tomb raider, Alex West, played by a pre-James Bond Daniel Craig. While Daniel Craig's American accent leaves a lot to be desired, I find myself asking why he was here, as he doesn't seem to add much to the overall plot. I ended up asking pretty much the same about why Lara's father, Richard Croft, was here (although it was a nice touch that Angelina Jolie's real-life father was cast in the role). Some characters were more successful though, such as Iain Glen as Powell. Powell was the most typical bad guy you could ask for, but Iain Glen relishes the role and manages to bring a far better sense of fun than many other characters manage to
 
The production design for Lara Croft: Tomb Raider is generally quite good, and along with the incredibly fun and exaggerated action sequences, the film falls into the position of being decent-looking, if mindless entertainment. The set design, particularly when it comes to Lara's home and the grand tomb sets, is strong, as is the location work in Cambodia. It remains true to the spirit of the original games, and it's great to see a live-action Lara running through the Cambodian jungle, or battling animated statues in ancient tombs. If there's one technical aspect I'm somewhat mixed towards, it's the direction from Simon West. In less intense moments, the direction is fine enough, but during the climactic scenes, it has a tendency to become a little too frantic and makes use of just a few too many cuts. But when you can make out what's going on, the action remains enjoyable.
 
So what can we take away from Lara Croft: Tomb Raider at the end of the day? Well it's far from being a good film, and it has many, many flaws throughout its run time. However, I wouldn't be quite so quick to give it the critical mauling it's generally received. Sit and enjoy it at the time, preferably with friends who can laugh along with how absurd it is, and you'll likely enjoy yourself. Think about it afterwards for more than a second … and it falls to pieces. It has its looks, lead character and action sequences nailed, but I was really hoping for more from a Tomb Raider film. I wanted to call it as good as the games, and say that it's a worthwhile cinematic experience, but it sadly falls short of that.


Lara Croft: Tomb Raider
 
5/10